Caper Icons

This page can give you any nitty gritty details on a specific card, but we recommend checking out the Rulebook or Player Aid first and use this if any questions come up.

Core Thieves

1. The Actress

Score 2 Points for each set of a Yellow and any color Gear card in this Crew.

2. The Auctioneer

Take any Stolen Good from this Location into your Hideout.

3. The Banker

For each Yellow card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Yellow card onto this Crew, you will move the Caper Tracker one space toward you.

4. The Barber

Move the Caper Tracker at this Location two spaces toward you.

5. The Bon Vivant

Score 2 Points for each set of a Green and any color Gear card in this Crew.

6. The Cleaner

Score 3 Points for each set of a Red and any color Gear card in this Crew.

7. The Colonel

For each Purple card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Purple card onto this Crew, you will move the Caper Tracker one space toward you.

8. The Conductor

For each Green card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Green card onto this Crew, you will move the Caper Tracker one space toward you.

9. The Dame

Score 2 Points for each set of a Purple and any color Gear card in this Crew.

10. The Gentleman

Score 4 Points for each set of a Green, Purple, and Yellow Gear card in this Crew.

11. The Illusionist

Move the Caper Tracker at this Location one space toward you. For each Red card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Red Gear card onto this Crew, you will move the Caper Tracker one space toward you.

12. The Mime

Move the Caper Tracker at this Location one space toward you. Score 1 Point for each Thief card in your crew (including The Mime).

13. The Saint

Move the Caper Tracker at this Location one space toward you.

14. The Smuggler

Move the Caper Tracker at this Location one space toward you. Take any Stolen Good from this Location into your Hideout.

15. The Tourist

Move the Caper Tracker at this Location three spaces toward you.

Core Gear

1. Blazeblaster 451

Discard one of the topmost Gear cards in your opponent's Crew at this Location. Then, revert the icons on the discarded card. For example, if a card Gear card gave a player 2 Coins from the supply, then reverting the effect would be returning 2 Coins to the supply.

2. Briefcase

Take any Stolen Good from this Location into your Hideout. Score 1 Point for each Green Gear card in this Crew.

3. Eaves Dropper

Gain 1 Coin. At the end of the game, score 1 Point.

4. False Documents

Move the Caper Tracker at this Location one space toward you. Score 1 Point for each Thief card in this Crew.

5. Grappling Gun

Take the depicted Stolen Good from this Location into your Hideout.

6. Helping Hand

Take the depicted Stolen Good from this Location into your Hideout.

7. Incognito Tuxedo

Move the Caper tracker at this Location two spaces toward you.

8. Plasma Cutter

Gain 4 Coins.

9. Simple Disguise

Move the Caper Tracker at this Location one space toward you.

10. Skeleton Key

Take any Stolen Good from this Location into your Hideout.

11. Smoke Screen

Move the Caper tracker at this Location one space toward you. Score 1 Point.

12. Stealth Suit

Move the Caper tracker at this Location one space toward you. Take any Stolen Good from this Location into your Hideout.

13. Suction Scalers

Take the depicted Stolen Good from this Location into your Hideout.

14. Super Magnet

Gain 2 Coins.

Core Locations

1. Antique Shop

Score 5 Points and score 1 Point for each Stolen Good matching this icon in your Hideout.

2. Art Gallery

Score 5 Points and score 1 Point for each Green Gear card in your Crew at the location

3. The Bank

Score 7 Points. Ongoing Location Effect: Yellow Gear cards cannot be destroyed at this Location.

4. The Casino

Score 4 Points and score 1 Point for each Yellow Gear card in your Crew at the Location.

5. The Chapel

Score 2 Points and score 2 Points for each Thief card in your Crew at this Location.

6. The Gala

Score 5 Points and score 1 Point for each Stolen Good matching this icon in your Hideout.

7. The Museum

Score 5 Points and score 1 Point for each Stolen Good matching this icon in your Hideout.

8. The Yacht

Score 4 Points and score 1 Point for each Purple Gear card in your Crew at the Location.

Paris Cards

1. The Artist

Score 1 Point for each Stolen Good in your Hideout.

2. The Chef

For each Light Blue card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Light Blue card onto this Crew, you will move the Caper Tracker one space toward you.

3. The Madame

Score 1 Point for each Light Blue Gear card in this Crew. Your Light Blue cards cannot be destroyed at this Location.

4. Aqua-Respirator

Take any Stolen Good from this Location into your Hideout.

5. Plans Caché

Score 1 point for each Light Blue Gear card in this Crew (including this one).

6. Secret Shades

Gain 3 Coins.

7. Eiffel Tower

Score 3 Points and score 1 Point for each Stolen Good in your Hideout.

8. The Louvre

Score 3 Points and score 2 Points for each Stolen Good matching this icon in your Hideout.

9. Moulin Rouge

Score 5 Points. Score 1 Point for each Thief card in your Crew. Ongoing Location Effect (Applies to both Masterminds): When you play a Light Blue Gear card here, move the Caper Tracker one space toward you.

10. Notre Dame

Score 3 Points and score 2 Points for each Stolen Good matching this icon in your Hideout.

11. Versailles

Score 3 Points and score 2 Points for each Stolen Good matching this icon in your Hideout.

Rome Cards

1. The Don

For each Thief card in your Crew (including the Don), move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Thief card to this Crew, you will move the Caper Tracker one space toward you.

2. The Driver

For each Yellow or Purple card in your discard, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you discard a Yellow or Purple card, you will move the Caper Tracker one space toward you.

3. The Soprano

For each Pink card in your Crew, move the Caper Tracker one space toward you. For each Red card in your discard move the Caper Tracker one space toward you. These abilities are also ongoing—meaning each time you play a Pink card to this Crew or discard a Red card, you will move the Caper Tracker one space toward you.

4. Posto Segreto

Move the Caper tracker at this Location three spaces toward you.

5. Shakedown Belt

Move the Caper tracker at this Location one space toward you. Score 2 points if you win this Location.

6. Veloce Wheels

Score 1 point for each Gear card in your discard area.

7. Colosseum

Score 2 Points and score 1 Point for each Gear card in your Opponent's Crew. Ongoing Location Effect: When you play a Gear card here, move the Caper Tracker one space toward you.

8. Pantheon

Score 5 Points and score 1 Point for each Yellow card in your Opponent's Crew. Ongoing Location Effect: When you play a Yellow card here, move the Caper Tracker one space toward you.

9. Trastevere

Score 5 Points and score 1 Point for each Purple card in your Opponent's Crew. Ongoing Location Effect: When you play a Purple card here, move the Caper Tracker one space toward you.

10. Trevi Fountain

Score 4 Points and score 2 Points for each set of a Pink and any color Gear card in your Crew.

11. The Vatican

Score 6 Points and score 1 Point for each Green card in your Opponent's Crew. Ongoing Location Effect: When you play a Green card here, move the Caper Tracker one space toward you.

Barcelona Cards

1. The Anarchist

If you end the game with a Purple Gear card as a topmost card in this Crew, score 1 Point for each Purple Gear card in your Crew and your Opponent's Crew.

2. The Pickpocket

If you end the game with a Yellow Gear card as a topmost card in this Crew, gain 3 Point for each set of Yellow and two other Gear cards of any color.

3. The Surrealist

If you end the game with a Green Gear card as a topmost card in this Crew, gain 1 Point for each Stolen Good in your Hideout.

4. Espadrilles of Escape

Orange (Barcelona) Gear cards cannot burned at this Location. Move the Caper Tracker at this Location one space toward you.

5. The Mesmerizer

Move the Caper Tracker at this Location one space toward you. If you end the game with a Orange (Barcelona) Gear card as a topmost card in this Crew, gain 3 Points.

6. Wallet Extractor

Discard one of the topmost Gear cards on your opponent's side of this Location and revert its Icons.

7. Casa Batlló

Score 4 Points. If you end the game with a Green card as a topmost card in your Crew, then you score 2 Points for each Green card in your Crew.

8. La Barceloneta

Score 3 Points. If you end the game with a Yellow card as a topmost card in your Crew, then you score 2 Points for each Yellow card in your Crew.

9. La Rambla

Score 4 Points and 3 Points for each Red card in your Crew. Ongoing Location Effect: Orange cards cannot be destroyed at this Location.

10. La Sagrada Família

Score 3 Points and 2 Points for each Orange card in your Crew. Ongoing Location Effect: Green cards cannot be destroyed at this Location.

11. Mont Juïc

Score 3 Points. If you end the game with a Purple card as a topmost card in your Crew, then you score 2 Points for each Purple card in your Crew.

London Cards

1. The Bookie

Score 1 Point for each Coin in your Hideout.

2. The Boxer

For each Coin in your Hideout, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you place a Coin in your Hideout, you will move this Location's Caper Tracker one space toward you.

3. The Royal

Gain 1 Coin for each Thief card in your Crew. This ability is also ongoing—meaning each time you play a Thief card to this Crew, you will gain a Coin.

4. Hollow Book

Move the Caper Tracker one space toward you. Place a coin from the Supply into your Hideout.

5. Laundromatic

Place a coin from the Supply into your Hideout. Score 1 Point for each Coin in your Hideout.

6. Signal Jammer

Score 1 Point for each Thief card in your and your Opponent's Crew.

7. Big Ben

Score 1 Point and score 1 Point for each Gear card in your and your Opponent's Crew. Ongoing Location Effect: When you play a Dark Green card here, move the Caper Tracker one space toward you.

8. The British Museum

Score 4 Points and score 1 Point for each Green card in your and your Opponent's Crew. Ongoing Location Effect: When you play a Green card here, gain a Coin. Note: You must still pay the cost of the Card first.

9. Oxford Street

Score 2 Points and score 2 Points for each Coin in your Hideout. Ongoing Location Effect: When you play a Dark Green card here, gain a Coin. Note: You must still pay the cost of the Card first.

10. Piccadilly Circus

Score 3 Points and score 1 Point for each Yellow card in your and your Opponent's Crew. Ongoing Location Effect: When you play a Yellow card here, gain a Coin. Note: You must still pay the cost of the Card first.

11. Tower of London

Score 3 Points and score 1 Point for each Purple card in your and your Opponent's Crew. Ongoing Location Effect: When you play a Purple card here, gain a Coin. Note: You must still pay the cost of the Card first.