
Caper Icons
This page can give you any nitty gritty details on a specific card, but we recommend checking out the Rulebook or Player Aid first and use this if any questions come up.Core Thieves
1. The Actress
Score 2 Points for each set of a Yellow and any color Gear card in this Crew.

2. The Auctioneer
Take any Stolen Good from this Location into your Hideout.

3. The Banker
For each Yellow card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Yellow card onto this Crew, you will move the Caper Tracker one space toward you.

4. The Barber
Move the Caper Tracker at this Location two spaces toward you.

5. The Bon Vivant
Score 2 Points for each set of a Green and any color Gear card in this Crew.

6. The Cleaner
Score 3 Points for each set of a Red and any color Gear card in this Crew.

7. The Colonel
For each Purple card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Purple card onto this Crew, you will move the Caper Tracker one space toward you.

8. The Conductor
For each Green card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Green card onto this Crew, you will move the Caper Tracker one space toward you.

9. The Dame
Score 2 Points for each set of a Purple and any color Gear card in this Crew.

10. The Gentleman
Score 4 Points for each set of a Green, Purple, and Yellow Gear card in this Crew.

11. The Illusionist
Move the Caper Tracker at this Location one space toward you. For each Red card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Red Gear card onto this Crew, you will move the Caper Tracker one space toward you.

12. The Mime
Move the Caper Tracker at this Location one space toward you. Score 1 Point for each Thief card in your crew (including The Mime).

13. The Saint
Move the Caper Tracker at this Location one space toward you.

14. The Smuggler
Move the Caper Tracker at this Location one space toward you. Take any Stolen Good from this Location into your Hideout.

15. The Tourist
Move the Caper Tracker at this Location three spaces toward you.
















Core Gear
1. Blazeblaster 451
Discard one of the topmost Gear cards in your opponent's Crew at this Location. Then, revert the icons on the discarded card. For example, if a card Gear card gave a player 2 Coins from the supply, then reverting the effect would be returning 2 Coins to the supply.

2. Briefcase
Take any Stolen Good from this Location into your Hideout. Score 1 Point for each Green Gear card in this Crew.

3. Eaves Dropper
Gain 1 Coin. At the end of the game, score 1 Point.

4. False Documents
Move the Caper Tracker at this Location one space toward you. Score 1 Point for each Thief card in this Crew.

5. Grappling Gun
Take the depicted Stolen Good from this Location into your Hideout.

6. Helping Hand
Take the depicted Stolen Good from this Location into your Hideout.

7. Incognito Tuxedo
Move the Caper tracker at this Location two spaces toward you.

8. Plasma Cutter
Gain 4 Coins.

9. Simple Disguise
Move the Caper Tracker at this Location one space toward you.

10. Skeleton Key
Take any Stolen Good from this Location into your Hideout.

11. Smoke Screen
Move the Caper tracker at this Location one space toward you. Score 1 Point.

12. Stealth Suit
Move the Caper tracker at this Location one space toward you. Take any Stolen Good from this Location into your Hideout.

13. Suction Scalers
Take the depicted Stolen Good from this Location into your Hideout.

14. Super Magnet
Gain 2 Coins.















Core Locations
1. Antique Shop
Score 5 Points and score 1 Point for each Stolen Good matching this icon in your Hideout.

2. Art Gallery
Score 5 Points and score 1 Point for each Green Gear card in your Crew at the location

3. The Bank
Score 7 Points. Ongoing Location Effect: Yellow Gear cards cannot be destroyed at this Location.

4. The Casino
Score 4 Points and score 1 Point for each Yellow Gear card in your Crew at the Location.

5. The Chapel
Score 2 Points and score 2 Points for each Thief card in your Crew at this Location.

6. The Gala
Score 5 Points and score 1 Point for each Stolen Good matching this icon in your Hideout.

7. The Museum
Score 5 Points and score 1 Point for each Stolen Good matching this icon in your Hideout.

8. The Yacht
Score 4 Points and score 1 Point for each Purple Gear card in your Crew at the Location.









Paris Cards
1. The Artist
Score 1 Point for each Stolen Good in your Hideout.

2. The Chef
For each Light Blue card in your Crew, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Light Blue card onto this Crew, you will move the Caper Tracker one space toward you.

3. The Madame
Score 1 Point for each Light Blue Gear card in this Crew. Your Light Blue cards cannot be destroyed at this Location.

4. Aqua-Respirator
Take any Stolen Good from this Location into your Hideout.

5. Plans Caché
Score 1 point for each Light Blue Gear card in this Crew (including this one).

6. Secret Shades
Gain 3 Coins.

7. Eiffel Tower
Score 3 Points and score 1 Point for each Stolen Good in your Hideout.

8. The Louvre
Score 3 Points and score 2 Points for each Stolen Good matching this icon in your Hideout.

9. Moulin Rouge
Score 5 Points. Score 1 Point for each Thief card in your Crew. Ongoing Location Effect (Applies to both Masterminds): When you play a Light Blue Gear card here, move the Caper Tracker one space toward you.

10. Notre Dame
Score 3 Points and score 2 Points for each Stolen Good matching this icon in your Hideout.

11. Versailles
Score 3 Points and score 2 Points for each Stolen Good matching this icon in your Hideout.












Rome Cards
1. The Don
For each Thief card in your Crew (including the Don), move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you play a Thief card to this Crew, you will move the Caper Tracker one space toward you.

2. The Driver
For each Yellow or Purple card in your discard, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you discard a Yellow or Purple card, you will move the Caper Tracker one space toward you.

3. The Soprano
For each Pink card in your Crew, move the Caper Tracker one space toward you. For each Red card in your discard move the Caper Tracker one space toward you. These abilities are also ongoing—meaning each time you play a Pink card to this Crew or discard a Red card, you will move the Caper Tracker one space toward you.

4. Posto Segreto
Move the Caper tracker at this Location three spaces toward you.

5. Shakedown Belt
Move the Caper tracker at this Location one space toward you. Score 2 points if you win this Location.

6. Veloce Wheels
Score 1 point for each Gear card in your discard area.

7. Colosseum
Score 2 Points and score 1 Point for each Gear card in your Opponent's Crew. Ongoing Location Effect: When you play a Gear card here, move the Caper Tracker one space toward you.

8. Pantheon
Score 5 Points and score 1 Point for each Yellow card in your Opponent's Crew. Ongoing Location Effect: When you play a Yellow card here, move the Caper Tracker one space toward you.

9. Trastevere
Score 5 Points and score 1 Point for each Purple card in your Opponent's Crew. Ongoing Location Effect: When you play a Purple card here, move the Caper Tracker one space toward you.

10. Trevi Fountain
Score 4 Points and score 2 Points for each set of a Pink and any color Gear card in your Crew.

11. The Vatican
Score 6 Points and score 1 Point for each Green card in your Opponent's Crew. Ongoing Location Effect: When you play a Green card here, move the Caper Tracker one space toward you.












Barcelona Cards
1. The Anarchist
If you end the game with a Purple Gear card as a topmost card in this Crew, score 1 Point for each Purple Gear card in your Crew and your Opponent's Crew.

2. The Pickpocket
If you end the game with a Yellow Gear card as a topmost card in this Crew, gain 3 Point for each set of Yellow and two other Gear cards of any color.

3. The Surrealist
If you end the game with a Green Gear card as a topmost card in this Crew, gain 1 Point for each Stolen Good in your Hideout.

4. Espadrilles of Escape
Orange (Barcelona) Gear cards cannot burned at this Location.
Move the Caper Tracker at this Location one space toward you.

5. The Mesmerizer
Move the Caper Tracker at this Location one space toward you.
If you end the game with a Orange (Barcelona) Gear card as a topmost card in this Crew, gain 3 Points.

6. Wallet Extractor
Discard one of the topmost Gear cards on your opponent's side of this Location and revert its Icons.

7. Casa Batlló
Score 4 Points. If you end the game with a Green card as a topmost card in your Crew, then you score 2 Points for each Green card in your Crew.

8. La Barceloneta
Score 3 Points. If you end the game with a Yellow card as a topmost card in your Crew, then you score 2 Points for each Yellow card in your Crew.

9. La Rambla
Score 4 Points and 3 Points for each Red card in your Crew. Ongoing Location Effect: Orange cards cannot be destroyed at this Location.

10. La Sagrada Família
Score 3 Points and 2 Points for each Orange card in your Crew. Ongoing Location Effect: Green cards cannot be destroyed at this Location.

11. Mont Juïc
Score 3 Points. If you end the game with a Purple card as a topmost card in your Crew, then you score 2 Points for each Purple card in your Crew.












London Cards
1. The Bookie
Score 1 Point for each Coin in your Hideout.

2. The Boxer
For each Coin in your Hideout, move the Caper Tracker one space toward you. This ability is also ongoing—meaning each time you place a Coin in your Hideout, you will move this Location's Caper Tracker one space toward you.

3. The Royal
Gain 1 Coin for each Thief card in your Crew. This ability is also ongoing—meaning each time you play a Thief card to this Crew, you will gain a Coin.

4. Hollow Book
Move the Caper Tracker one space toward you. Place a coin from the Supply into your Hideout.

5. Laundromatic
Place a coin from the Supply into your Hideout. Score 1 Point for each Coin in your Hideout.

6. Signal Jammer
Score 1 Point for each Thief card in your and your Opponent's Crew.

7. Big Ben
Score 1 Point and score 1 Point for each Gear card in your and your Opponent's Crew. Ongoing Location Effect: When you play a Dark Green card here, move the Caper Tracker one space toward you.

8. The British Museum
Score 4 Points and score 1 Point for each Green card in your and your Opponent's Crew. Ongoing Location Effect: When you play a Green card here, gain a Coin. Note: You must still pay the cost of the Card first.

9. Oxford Street
Score 2 Points and score 2 Points for each Coin in your Hideout. Ongoing Location Effect: When you play a Dark Green card here, gain a Coin. Note: You must still pay the cost of the Card first.

10. Piccadilly Circus
Score 3 Points and score 1 Point for each Yellow card in your and your Opponent's Crew. Ongoing Location Effect: When you play a Yellow card here, gain a Coin. Note: You must still pay the cost of the Card first.

11. Tower of London
Score 3 Points and score 1 Point for each Purple card in your and your Opponent's Crew. Ongoing Location Effect: When you play a Purple card here, gain a Coin. Note: You must still pay the cost of the Card first.











